Instability Legacy

Update, September 2022

You can read my original plans for this legacy below. I aborted it after only four in-game weeks, however, because there were two key things I didn’t understand about the Unstable trait back when I got this dumb idea:

  1. Delusional episodes (that’s the game’s terminology) last 34 in-game hours from start to finish, with accompanying negative moodlets (-20 Out of Sorts * 6 hours, -40 Impending Episode * 4 hours, -20 Delusional * 24 hours) throughout that time, and NO compensating positive moodlets are awarded for preventing or curing an episode. If you’re math-y, you may have been able to work out that this amounts to a possible 4.94 episodes per 7-day Sim week; in my experience, the actual value is never less than 3 and often closer to the upper limit of nearly 5. In other words, it isn’t a sprinkling of delusion, it’s a deluge of it. Here’s a hypothetical for you: Take your next meal and, before eating it, dump a quarter cup of salt over it. Now tuck in. That’s what playing with the Unstable trait is like.
  2. Being Unstable makes Sims acutely miserable, and they will let you know that. Unless you’re a total piece of shit, it’s impossible not to feel guilty about letting them suffer.

I therefore don’t plan to continue with the legacy as originally proposed below. Inspired by happy-lemon on Tumblr, I may convert it to a No-Rules Legacy. But a legacy using a family trait of Unstable is not working for me, which means that this is now an archive page.

Original preface

Now it doesn’t matter why, but I am friends with some alligators got the idea that it might be fun to do a legacy family with a family trait of Unstable. The rules are over here. Here are the stories, as well as some gameplay notes–those posts I write when I’m too lazy to write story posts.

Be advised: I am often too lazy to write story posts. Besides, I like shit-tallking my own Sims too much to resist breaking the fourth wall.

Founding Generation: Cassidy Shelton

  1. Prologue: Delusion
  2. Believe it or Not, I Used to Function
  3. All By Myself
  4. Aside: So, This Is an Instability Challenge
  5. Week 1: Sunday and Monday
  6. Week 1: Tuesday
  7. Gameplay Notes: Cassidy Survives the First Week
  8. Gameplay Notes: Week One Ends Germily
  9. An Experiment
  10. Stranded at the Bistro
  11. Plan B
  12. Gameplay Notes: Week Two Ends Maritally
  13. A Whirlwind Courtship and a Lackluster Honeymoon
  14. Gameplay Notes: I Hear You’re Evil Now, Cassidy
  15. Gameplay Notes: Week Three Ends Prenatally
  16. Gameplay Notes: Week Four Ends Glumly
  17. Epilogue: Unknowns